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Description
From the initial design to the early prototypes and more polished vertical slice, I took ownership over leading this small indie title. As a hybridization of several genres RTSR was a tricky game to design and develop - requiring a lot of custom systems and novel design approaches. Through rapid iterations and an Agile approach we continued to iterate and improve on the formula until we had something that combined the strategy of Starcraft with the violent mayhem of a late-game tower defence.
For
Deltalock Studios
Role
Product Owner, Developer & Designer
Date
Jun 2019 - Dec 2019
Description
From the initial design to the early prototypes and more polished vertical slice, I took ownership over leading this small indie title. As a hybridization of several genres RTSR was a tricky game to design and develop - requiring a lot of custom systems and novel design approaches. Through rapid iterations and an Agile approach we continued to iterate and improve on the formula until we had something that combined the strategy of Starcraft with the violent mayhem of a late-game tower defence.
For
Deltalock Studios
Role
Product Owner, Developer & Designer
Date
Jun 2019 - Dec 2019